Publicación: Diseño de herramienta software educativa con base en realidad aumentada y 3d, como estrategia pedagógica de apoyo al proceso de enseñanza-aprendizaje de las ciencias naturales en la I.E. valle de Tenza
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At present, the innovation of the classes draws the attention of students, it is observed that the use of technological tools in educational institutions is minimal, therefore, the implementation of an educational tool, using the different technological instruments existing in the institution, where you can interact with cell phones, tablets, computers, among others, seeking to develop better skills in students, skills to interact with class topics focused on technological interaction, so that students are also interested in class activities and actively participate in its development. Also deploying in the Educational Institution advantages over the use of other means that allow practicing other learning techniques, reducing time and effort. Nowadays, technological tools have been a development and advance for the classroom, since they have provided instruments that both the teacher and the student have exploited to improve teaching and learning. How important it would be to take advantage of the availability of these, in educational institutions to innovate, offering students new methods and strategies in the contents of the subjects and in this case in technology and computing, using templates for the development of a computing tool educational in augmented reality, leading the institution, generating greater interest in the curricular content to students.