Publicación: Objeto virtual de aprendizaje como apoyo al curso cálculo integral; elemento de competencia 4: resolver problemas de áreas y volúmenes, perteneciente al componente de ciencias básicas del programa de ingeniería de sistemas de la Universidad Cooperativa De Colombia
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A Virtual Learning Object (VLO) is a digital material developed in order to generate specific knowledge in a particular science or art that provides students with a particular expertise within its educational purpose and has the feature that is based on the use of technological resources, based on the information and communication technology. The virtual learning object Competition Element 4: Solve problems involving areas and volumes; have a content properly studied and planned in order to give the student the best material to meet, learn, practice and reinforce each of the topics. The virtual learning object allows students to reinforce the knowledge acquired in the classroom, likewise, it will graphically see what the theory is expressed as it will illustrate simulators capable seen in documents and presentations. In addition, students will engage in activities that reinforce what they learned, and finally testing the knowledge acquired during each of the five weeks to the valuation evidence will the OVA per week.