Publicación: Lagoon hero: gamificación y realidad aumentada como recurso didáctico para promover actitudes de cuidado y preservación de la biodiversidad en humedales cundiboyacenses
Portada
Citas bibliográficas
Código QR
Autor corporativo
Recolector de datos
Otros/Desconocido
Director audiovisual
Editor/Compilador
Filiación Institucional
Tipo de Material
Fecha
Cita bibliográfica
Título de serie/ reporte/ volumen/ colección
Es Parte de
Resumen
The following research is based on the importance of developing activities and behaviors about the care and preservation of natural environments, as a social problematic into the educative field, introducing as a proposal a practical experience of teaching-learning, based in an educative tendency the gamification and the augmented reality as an interactive tool. To give an implementation of the proposed objective, a mixed study exploratory and descriptive type was designed, with design research of a pre-experimental type, generated through stimulus and the intervention of the didactic tool "Laggon Hero", with a group of students belonged to an environment urban and rural; mobile App that allows developing competences in the promotion of interaction, care, and preservation of the biodiversity in the surrounding wetlands.