Informática Aplicada a la Educación


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  • Ítem
    Prácticas de un docente de matemáticas al enseñar la representación gráfica de las fracciones con apoyo de las tecnologías de la información y la comunicación
    (Universidad Cooperativa de Colombia, Posgrado, Maestría en Informática Aplicada a la Educación, Pereira, 2020) Jiménez Montoya, Iván Eduardo; Sánchez Bedoya, Héctor Gerardo
    The research was carried out with purpose of reflecting on practice of a teacher who studied the Master's Degree in Computer Science Applied to Education in a mathematics class with seventh grade students from the Matecaña Educational Institution of the city of Pereira - Colombia, through of the design, execution and analysis of a didactic situation for teaching of the graphic representation of fraction using Information and Communication Technologies as mediators in a secondary school class. The didactic situation that was brought to the classroom was oriented taking into account Guy Brousseau's didactic Situation Theory, where knowledge was developed by staging the four phases of the theory: action situation, formulation situation, validation situation and situation of institutionalization. The Schoology educational platform was used as a technological resource that allowed us to see another way of teaching and learning about fractions from the active participation of the student. Qualitative study in which the researcher is the one who observes herself to reflect on her own practice. Once the information was triangulated, it was found that the tools used achieved greater student participation and facilitated the joint construction of the concept of fraction, which in turn resulted in timely corrections and recommendations that strengthened the relationship between the teacher, student and contents of subject.
  • Ítem
    Fortalecimiento de habilidades críticas, científicas y sociales mediante el recurso tecnológico OVA basado en robótica educativa en estudiantes de Educación Media integral del Colegio Nicolás Buenaventura IED
    (Universidad Cooperativa de Colombia, Posgrado, Maestría en Informática Aplicada a la Educación, Bogotá, 2019-12-16) Martínez Rodríguez, Sandra Liliana; Rojas Fernández, Carlos Fabián; Triana Mossos, Mónica
    This research work entitled Strengthening critical, scientific and social skills through the ova technology resource based on educational robotics in students of Integral Middle Education of the Nicolás Buenaventura IED school describes the research pedagogical experience that emerges from implementing a technological resource such as the Virtual Object of Learning (OVA) in educational robotics (R.E.), as an innovative strategy for the comprehensive middle education of the Nicolás Buenaventura I.E.D. school, through which it was intended to strengthen or strengthen scientific, critical and social skills in students of the strengthened average; it was built from a quantitative approach, because it offers a broader methodological perspective on understanding the findings found in this research. Among the most significant findings in the implementation of this platform from the classroom, it generated great interest, curiosity and creativity in students to find solutions to the different problems in which they are immersed it allows cross-cutting and interdisciplinary learning between the different areas and fields of thought, which favored creativity, collaborative work, and the proper use of technological tools within an assertive communication process.
  • Ítem
    Autorregulación en educación superior bajo modalidad virtual teniendo en cuenta aportes relacionados a estrategias de enseñanza aprendizaje
    (Universidad Cooperativa de Colombia, Posgrado, Maestría en Informática Aplicada a la Educación, Bogotá, 2020-02-15) Martínez Carrillo, Sandro Enrique; Villamarín Castro, Norma Constanza; Sánchez Castellanos, Magle Virginia
    This research project entitled Self-regulation in higher education under virtual modality taking into account contributions related to teaching-learning strategies, seeking to provide some contributions in teaching and learning strategies for the development of self-regulation of students preparing in higher education in virtual mode. The degree work presented through the modality of research work.
  • Ítem
    Implementación de un Recurso Educativo Digital para mejorar el desarrollo de proyectos de investigación en los estudiantes de grado noveno en la IED La Paz, municipio de Guaduas.
    (Universidad Cooperativa de Colombia, Posgrado, Maestría en Informática Aplicada a la Educación, Bogotá, 2019-10-09) Beltrán Delgado, Sandra del Pilar; Enciso Torres, María de los Ángeles; Duque Cuesta, Eduardo Augusto
    This study presents the experience on the development of research skills in the teaching of natural sciences through the implementation of a Digital Educational Resource for the development of projects, at the La Paz Departmental Educational Institution, in the municipality of Guaduas Cundinamarca. It was carried out with a quantitative approach, which consents to the collection of data and a statistical analysis that allowed us to describe the relevant learning generated from this process. The execution of the project consists of promoting the use of the tools offered by this platform, as an alternative for work with ninth grade students, therefore, the research analysis focuses on detailing the progress and difficulties generated from the implementation of this strategy, in such a way as to contrast the perception of the participants about the usefulness and quality of the documents presented in this space.
  • Ítem
    Diseño e implementación de una estrategia de ambiente virtual de aprendizaje que mejore la comprensión lectora en ingles a estudiantes de grado 5
    (Universidad Cooperativa de Colombia, Posgrado, Maestría en Informática Aplicada a la Educación, Bogotá, 2019-10-10) Villamil Suárez, Blanca Miryan; Mosquera Laverde, William Eduardo
    This research raises the need to design and implement an English-language reading comprehension strategy based on a Virtual Learning Environment, which helps to understand the text as a process of interaction and construction of new meanings taking into account counts cognitive factors involved in it, and generates mental representations of the text reference creating a fabric of ideas with the management of vocabulary, the elaboration of predictive situations in accordance with the main idea to students of Elementary Basic Education Grade 5 of an institution in Colombia, of which 12 students between the ages of 9 and 10, of stratum 2 who presented difficulties in Reading understanding in L2 related to unfavorable lifestyles related to unfavorable lifestyles both socially and culturally. The research was based on the mixed approach due to the characteristics of the phenomenological study in which quantitative and qualitative data of diagnosis, application of the Virtual Learning Classroom and evaluation of the intervention were described. The collection of the data was done by performing the diagnostic test, the field journal, the in-depth interview and the hierarchy and grouping of the analysis units of both variables and categories, defined from the theoretical framework. After the analysis of the data, the results revealed that the socio-cultural aspect has a decisive influence on the reading processes; that the academic orientation related to the grammatical structure, is very important because it was great difficulty in making predictions for lack of management of the structure of the questions; that the immersion of technological tools in the management of reader processes contributes greatly in the development and strengthening of reading skills in L2.
  • Ítem
    Desarrollo de la competencia argumentativa en los niños de grado séptimo mediante un recurso digital de aprendizaje.
    (Universidad Cooperativa de Colombia, Posgrado, Maestría en Informática Aplicada a la Educación, Bogotá, 2019-09-28) Fonseca Benavides, Patricia; Duque Cuesta, Eduardo Augusto
    Developing the argumentative competence is very important in the improvement as human beings, therefore, this work seeks to strengthen the argumentative competence, written, in the students of the Las Villas Educational Institution, in the municipality of Soacha, to carry out the pilot test from an experiment, seventh grade students have been selected by intervening this population with a Virtual Learning Environment. One of the vital programs is that of education in Spanish, because it is the discipline responsible for developing communication processes such as: listening, speaking, reading and writing. This is how language has two very important values, one subjective and the other social, among which the possibility of arguing is conformed, a competition that is used daily because the interaction of the human being is constant. Therefore, this study relies on the use of Padlet as a digital tool. In this sense, the action research methodology is used, in this type of research we work with phases that are consecutive and spiral, in this way you can observe, actuate and reflect and repeat the process as many times as necessary, to The case was five work sessions. Among the results obtained, it is presented that the students improved by 32% the use of the arguments of each other categories thus strengthening and strengthening their argumentative competence, remembered, in turn, that it is a constant human interaction and of habitual use, due to to the same communicative process. What makes it clear that the resource was effective for the general objective that was initially proposed.
  • Ítem
    El ajedrez como herramienta pedagógica para la enseñanza de las tablas de multiplicar soportados con recursos informáticos
    (Universidad Cooperativa de Colombia, Facultad de Posgrados,Maestria Aplicada a la Educación, Bogotá., 2019-07-24) Manrique Ramírez, Jaime
  • Ítem
    Herramienta virtual de aprendizaje sobre marketing digital para cualificar la formación en emprendimiento
    (Universidad Cooperativa de Colombia, Facultad de Educaciòn, Maestrìa en Informàtica Aplicada a la Educaciòn, Bogotá, 2019-07-02) Saray Castro, Linda Viviana; Agudelo Cárdenas, Alexander
    This project focuses on one of the most important issues regarding the issues that are being addressed in productivity education in the 21st century; In recent years, in the educational institutions has been established the chair of entrepreneurship as a strategy to qualify students in what it means to build companies from innovative ideas, promoting projects generated from the observation of real needs applicable to the contexts of the students or new proposals that arise according to their creativity. However, these commercial scenarios have changed a lot, since companies now use virtual tools and use the internet and even the phenomenon of social networks to market their products more efficiently and with greater possibilities of growth and transcending physical limits of the stores or chains of local markets, to extend to global markets in which the buyers can be in very distant places and access the products according to their needs and tastes. For these reasons it is necessary to implement a didactic strategy supported by a Virtual Learning Tool to train young people in all the tools with which they can present their business projects, so that they do not end up being only academic works, but they also recognize useful virtual tools for constitute them in true entrepreneurship projects that contribute to their personal and professional growth.
  • Ítem
    Formación docente en Competencias tecnológicas en la era digital: Hacia un impacto sociocultural.
    (Universidad Cooperativa de Colombia, Posgrado, Maestría en Informática Aplicada a la Educación, Bogotá, 2019-07) Moreno Chavarro, Jorge Leonardo; Betancur Aguirre, Jorge Armando
    The current research work is focuses in teacher training in technological competences in the digital era: towards a sociocultural impact, developed in Summerhill School in Cota. The purpose of this project is in analyzing the development of digital competences of teacher throughout a design of virtual formation. The articulation of an approach was used from qualitative to quantitative for chaining; action research method and descriptive reach, which require recollect and analyze the information through categories since the dimensions found of competences present in teachers taking into account the digital competence model of MEN, the TPACK and SAMR model and carrying them to an own construction in order to stablish a strong analytic framework that allows evaluate the development of technological competences of teacher classified towards a sociocultural impact. The target population of study were teachers between 24 and 49 years, with a sample of 25 teachers who carried out the virtual Moodle course and answered the instrument of Likert test. The results show that in a beginning the teacher think in being competent in technologies throughout the use only, but not in going beyond where the innovation and the sociocultural empowerment are present. However, it was observed that the course to be processual, most of the teachers accomplished the higher level stablished before, it means, that the training research achieves the prospects. On the other hand, more constant technology training is necessary, where the teacher is updated and take the technologies as a support in the creation of strategies that involve real problems.
  • Ítem
    Fine Motrix: software educativo utilizando Leap Motion, para el desarrollo de la motricidad fina de estudiantes en condición de discapacidad intelectual
    (Universidad Cooperativa de Colombia, Posgrado, Maestría en Informática Aplicada a la Educación, Bogotá, 2019-07-03) Castiblanco Gómez, Sergio Fidel; Betancur Aguirre, Jorge
    This research study makes known the incidence in fine motor control development via a 3D educational software and a Leap Motion sensor in first cycle students with intellectual disabilities from the Bolivia public school in Bogotá. The study follows instructional design stages ADDIE. First, it was necessary to diagnose students’ basic motor skills; then, by using maths as pedagogical component, software design and guidelines to develop fine motor control development were set; taking this information into account, the educational software building and development is made by using an unconventional input device; after that, the software is implemented with the students; finally, it is determined the incidence in the fine motor skills. The educational software called Fine Motrix impacted student’s evolution shown after the post-test, by this is possible demonstrate new motor skills achieved because of being constantly in contact with the software, which eventually impacts their academic and social processes. This validates the great significance of giving adequate stimulation in fine motor skills, mainly with intellectual disability people.